Role: Lead in-game editor programmer (2010-2012)
Platforms: Xbox 360 (XBLA)
My role was to program the feature-rich in-game track editor, in addition to general gameplay programming. The editor includes various objects to build your own tracks, and about one hundred different tools. These tools include the Trigger System which is a very intuitive visual scripting language inside the editor for everyone to use. With the system, anyone can build any kind of games in the editor, not just Trials tracks.
All the tracks in the game have been created using the exact same editor that was released with the game. Yep, the level designers created the tracks using the Xbox controller too!