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Cow – Real-time Animation

cloth simulation flocking inverse kinematics L systems rigid physics slerp TCB splines

Published: 2008
Platforms: PC

Cow is a real-time computer animation which was entirely coded from scratch. Techniques used include different interpolation methods (e.g., TCB splines, slerp. Used in camera motion), L systems (plants), inverse kinematics (legs), rigid physical based simulation (balls), flocking (gliders), and cloth simulation (falling cloth in the end). The idea of the project was to make great looking animations so the graphics were left poor.

I wrote the animation in C++ using OpenGL. It was a school project of a self-study computer animation course in TKK in spring 2008.

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